![]() Starfarer's combat is set on a top-down 2D plane. ![]() In many ways, Starfarer's sandbox campaign setup is similar to the Mount and Blade series. Every ship larger than fighters have weapon hardpoints that can be outfitted with whatever applicable weapons the player loots or purchases. The player is given their own fleet that they have to maintain with new ships, supplies, fuel, and crew. Installation is the same as any mod, extract into mods folder and then mark the mod as active in the launcher.Starfarer's campaign is setup in a sandbox RPG style. If anyone has any tips on how to integrate a faction, please send them my way. I'm planning creating an actual in game faction of belters with Marco Inaros leading the helm, but I figured I'd at least get the ships out there for people to play with while I figure out how the actual in game faction spawning works, since there is a lot less documentation on that. I'd like to make lateral thrusters extremely minimal in effect, but unfortunately you still have quite a bit of lateral control, but you still sort of get the effects of relativistic flight. ![]() Ships also have their max speed set to 600(the in game limit) with varying levels of acceleration, and all deceleration is set to 0, meaning you can go really fast, but you'll also have to flip and burn if you want to slow down. The PDC's however have relatively slow projectiles making them only mildly effective at longer ranges, especially when ships are moving. All ship weapons have extremely long ranges. ![]() With plenty of OP for each ship, you're able to fill them out with many hullmods. Ships that can equip railguns do not have adequate flux dissipation to spam railguns relentlessly, so use them wisely for burst DPS, or when you vastly outclass the enemy vessel. ships have a tiny 2 degree shield to protect you from ramming (protects AI ships from insta divebombing to their deaths into stations at the start of a battle) Beware of high explosive lasers. This allows you and your fleet with proper positioning to perform fly by strafing runs aided with large quantities of fragmentation torpedo's to deal damage with hit and run wolfpack tactics. Ships have ample armor and high mobility + burst DPS. I'm awful at art, but will eventually commission better models, if the desire/need is there. Since this is early on, ship models and weapon sprites are all subject to replace. 1 Small ballistic PDC that uses energy damage calculation.2 Small missile weapons, with either fragmentation or High Explosive warheads.2 Medium missile weapons, with either fragmentation or High Explosive warheads. ![]()
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